
There are also light political undertones and numerous references to previous Metal Gear titles – a nice nod to the series, but no effort goes into explaining these themes or their roots. At the very least, everyone’s voice acting is solid and Metal Gear fans who want to hear every line will have a good time.
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Of course, those wishing to dive into the back-story can bring up the series staple codec and talk to team members, but it’s a manual process that’s easily missed. The plot reflects that with admittedly cool and over the top cutscenes, while keeping the chatter to a minimum. Metal Gear Rising is very much a Platinum game, with the Metal Gear franchise simply wrapped around it. It helps Raiden be more relatable, even if he still has very odd feminine choices for his combat suit design. Those who do know the history and perhaps dislike the character from his previously whiny attitude will be happy to know that he is much more mature and even tragic in Rising. Although often alluded to, Raiden’s past as a child soldier is never fully explained to a satisfying extent. The story is focused squarely on Raiden, and it makes a lot of assumptions about the player’s familiarity with the character from previous Metal Gear games. After one such job goes south, Raiden and his support team become personally involved and attempt to stop an organization that harvests humans and even children to create more cyborgs. You assume the role of Raiden, real name Jack, who’s a cyborg private military contractor that takes assignments around the world to help stabilize governments and provide peace for the region. Given the time that has passed, players shouldn’t expect to see many familiar characters.



The game takes place in 2018, four years after the events of Metal Gear Solid 4: Guns of the Patriots.
